Page6
This experiment has been purposely expanded into a 5-digit display to show that 5 digits can be read from a single display if they are displayed slowly. The presentation of the digits is shown in the diagram below:

The program is a simple extension of the previous counters but this time the digits fill the whole screen. Large counters like this are called “TALLY COUNTERS” and are generally only read a few times a day or even less. They represent the overall stock produced on a production line and are intended to provide confirmation of the daily count so that stock does not go “missing.”
You will see this on petrol pumps and production-line machinery, to count the number of repetitions for maintenance purposes etc.
This type of project can be incorporated into a product with the display being a plug-in module. In this way the user cannot find out the number of items being produced and if payment is made on a “per-unit” basis, the counter serves as a back-up for invoicing purposes. A typical example is a ticket printing machine where each ticket has a known value (preferably the same value) and payment must be made on the number of tickets produced. The product normally has a viewable counter but as with most counters, they can be “doctored” and changed. This back-up counter serves as a “counter-foil.”
PIC chips have the facility for storing information in cells that are non-volatile (EEPROM memory) and thus they hold memory even when power is removed. We have not used this facility in these experiments, as it is the next stage in the programming course.
These are features you need when working on the program:
The pointers are:
First digit: 26h 23h is temporary incrementing file Second digit: 7h 23h is temporary incrementing file Third digit: 8h 23h is temporary incrementing file Fourth digit; 29h 23h is temporary incrementing file Fifth digit: 2Ah 23h is temporary incrementing file
The files for each digit are:
Experiment-15 for “5x7 Display” Project
;PIC16F84 and only F84 chip
; 0-99,999 Up Counter
Start ORG 0x00
BSF 03,5 ;Go to page1 for setting-up the ports
MOVLW 0Ch ;Put 0C into W
MOVWF 05h to make RA2 & RA3 input
MOVLW 00h ;Put 00 into W
MOVWF 06h ;to make all RB lines output
BCF 03,5 ;Go to Page0 for programming
GOTO Main
Table1 ADDWF 02h,1 ;Add W to Program Counter
RETLW 3Eh ;0
RETLW 41h
RETLW 41h
RETLW 41h
RETLW 3Eh
RETLW 00h ;1
RETLW 10h
RETLW 20h
RETLW 7Fh
RETLW 00h
RETLW 27h ;2
RETLW 49h
RETLW 49h
RETLW 49h
RETLW 31h
RETLW 22h ;3
RETLW 41h
RETLW 49h
RETLW 49h
RETLW 36h
RETLW 0Ch ;4
RETLW 14h
RETLW 24h
RETLW 7Fh
RETLW 04h
RETLW 7Ah ;5
RETLW 49h
RETLW 49h
RETLW 49h
RETLW 46h
RETLW 3Eh ;6
RETLW 49h
RETLW 49h
RETLW 49h
RETLW 26h
RETLW 40h ;7
RETLW 47h
RETLW 48h
RETLW 50h
RETLW 60h
RETLW 36h ;8
RETLW 49h
RETLW 49h
RETLW 49h
RETLW 36h
RETLW 32h ;9
RETLW 49h
RETLW 49h
RETLW 49h
RETLW 3Eh
RETLW 00h
;00 to 99,999 COUNTER
Count INCF 11h,1 ;Increment the 1's file
INCF 26h,1
INCF 26h,1
INCF 26h,1
INCF 26h,1
INCF 26h,1
BTFSS 11h,1 ;Bits 1 & 3 make the number 10!
RETURN
BTFSS 11h,3
RETURN ;File 11h is not 10!
MOVLW 00
MOVWF 11h ;Zero the digits file
MOVWF 26h ;Zero the pointer for 1st digit
INCF 12h,1 ;Increment the 10's file
INCF 27h,1
INCF 27h,1
INCF 27h,1
INCF 27h,1
INCF 27h,1
BTFSS 12h,1
RETURN
BTFSS 12h,3
RETURN ;File 12h is not 10!
MOVLW 00
MOVWF 12h ;Zero file 12h
MOVWF 27h ;Zero the pointer for 2nd digit
INCF 13h,1 ;Increment the 100's file
INCF 28h,1
INCF 28h,1
INCF 28h,1
INCF 28h,1
INCF 28h,1
BTFSS 13h,1
RETURN
BTFSS 13h,3
RETURN ;File 13h is not 10!
MOVLW 00
MOVWF 13h ;Zero file 13h
MOVWF 28h ;Zero the pointer for 3rd digit
INCF 14h,1 ;Increment the 1,000's file
INCF 29h,1
INCF 29h,1
INCF 29h,1
INCF 29h,1
INCF 29h,1
BTFSS 14h,1
RETURN
BTFSS 14h,3
RETURN ;File 14h is not 10!
MOVLW 00
MOVWF 14h ;Zero file 14h
MOVWF 29h ;Zero the pointer for 4th digit
INCF 15h,1 ;Increment the 10,000's file
INCF 2Ah,1
INCF 2Ah,1
INCF 2Ah,1
INCF 2Ah,1
INCF 2Ah,1
BTFSS 15h,1
RETURN
BTFSS 15h,3
RETURN ;File 15h is not 10!
MOVLW 00
MOVWF 15h ;Zero file 15h
MOVWF 2Ah ;Zero the pointer for 5th digit
RETURN
;"Digit1" Moves 5 bytes of data from Table1
; to output to produce first digit
; It scans the Video Screen ONCE
Digit1 BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVF 2Ah,0 ;Copy 2Ah to W
MOVWF 23h ;2Ah copied to 23h for temp incrementing
MOVLW 05
MOVWF 18h ;5 cycles of Loading count file 18h
Digit1A MOVF 23h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 23h,1
DECFSZ 18h,1
GOTO Digit1A
RETURN
Digit2 BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVF 29h,0 ;Copy 29h to W
MOVWF 23h ;29h copied to 23h for temp incrementing
MOVLW 05
MOVWF 18h ;5 cycles of Loading count file 18h
Digit2A MOVF 23h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 23h,1
DECFSZ 18h,1
GOTO Digit2A
RETURN
Digit3 BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVF 28h,0 ;Copy 28h to W
MOVWF 23h ;28h copied to 23h for temp incrementing
MOVLW 05
MOVWF 18h ;5 cycles of Loading count file 18h
Digit3A MOVF 23h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 23h,1
DECFSZ 18h,1
GOTO Digit3A
RETURN
Digit4 BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVF 27h,0 ;Copy 27h to W
MOVWF 23h ;27h copied to 23h for temp incrementing
MOVLW 05
MOVWF 18h ;5 cycles of Loading count file 18h
Digit4A MOVF 23h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 23h,1
DECFSZ 18h,1
GOTO Digit4A
RETURN
Digit5 BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVF 26h,0 ;Copy 26h to W
MOVWF 23h ;26h copied to 23h for temp incrementing
MOVLW 05
MOVWF 18h ;5 cycles of Loading count file 18h
Digit5A MOVF 23h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 23h,1
DECFSZ 18h,1
GOTO Digit5A
RETURN
Del DECFSZ 1Bh,1
GOTO Del
MOVLW 00h
MOVWF 06
Clk BCF 05,0 ;Clock the 4017 to the
NOP ; next output
BSF 05,0
RETURN
Delay MOVLW 04
MOVWF 1B
Delay1 DECFSZ 1Ah,1 ;Delay for main program for scanning
GOTO Delay1
DECFSZ 1B,1
GOTO Delay1
RETURN
SwA BTFSC 05h,2 ;Test for buttonA
GOTO SwA1 ;Pushed
GOTO SwA2 ;NOT pushed
SwA1 BTFSC 1E,5 ;First time for press A?
RETURN
BSF 1E,5 ;Set the button flag
CALL Count ;Increment count
RETURN
SwA2 BCF 1E,5
RETURN
;MAIN ROUTINE
Main MOVLW 00
MOVWF 11h ;11h is units file. Start=0
MOVWF 12h ;12h is 10's file. Start=0
MOVWF 13h ;13h is 100's file. Start=0
MOVWF 14h ;14h is 1,000's file. Start=0
MOVWF 15h ;15h is 10,000's file. Start=0
MOVWF 26h ;1's pointer in table1
MOVWF 27h ;10's pointer in table1
MOVWF 28h ;100,'s pointer in table1
MOVWF 29h ;1000's pointer in table1
MOVWF 2Ah ;10,000's pointer in table1
Main1 MOVLW 60h ;Delay to show 1st digit
MOVWF 1Ch
Main2 CALL Digit1
CALL SwA
DECFSZ 1Ch,1
GOTO Main2
MOVLW 20h ;Delay after 1st digit is displayed
MOVWF 1Ch
Main3 CALL Delay
CALL SwA
DECFSZ 1Ch,1
GOTO Main3
MOVLW 60h ;Delay to show 2nd digit
MOVWF 1Ch
Main4 CALL Digit2
CALL SwA
DECFSZ 1Ch,1
GOTO Main4
MOVLW 20h ;Delay after 2nd digit is displayed
MOVWF 1Ch
Main5 CALL Delay
CALL SwA
DECFSZ 1Ch,1
GOTO Main5
MOVLW 60h ;Delay to show 3rd digit
MOVWF 1Ch
Main6 CALL Digit3
CALL SwA
DECFSZ 1Ch,1
GOTO Main6
MOVLW 20h ;Delay after 3rd digit is displayed
MOVWF 1Ch
Main7 CALL Delay
CALL SwA
DECFSZ 1Ch,1
GOTO Main7
MOVLW 60h ;Delay to show 4th digit
MOVWF 1Ch
Main8 CALL Digit4
CALL SwA
DECFSZ 1Ch,1
GOTO Main8
MOVLW 20h ;Delay after 4th digit is displayed
MOVWF 1Ch
Main9 CALL Delay
CALL SwA
DECFSZ 1Ch,1
GOTO Main9
MOVLW 60h ;Delay to 5th digit
MOVWF 1Ch
MainA CALL Digit5
CALL SwA
DECFSZ 1Ch,1
GOTO MainA
MOVLW 0FFh ;Delay after 5th digit is displayed
MOVWF 1Ch
MainB CALL Delay
CALL SwA
DECFSZ 1Ch,1
GOTO MainB
GOTO Main1 ;Repeat routine
END

How the numbers appear on the screen
The block of numbers below is the HEX file for Experiment-15. Copy and paste it into a text program such as TEXTPAD or NOTEPAD and call it: Expt-15.hex
:1000000083160C308500003086008312E1288207B9 :100010003E344134413441343E34003410342034D1 :100020007F3400342734493449344934313422345C :1000300041344934493436340C34143424347F3454 :1000400004347A3449344934493446343E344934EA :1000500049344934263440344734483450346034C9 :1000600036344934493449343634323449344934E5 :1000700049343E3400348514000085102608A3005E :10008000053098002308072086008620A30A980BD5 :10009000422808008514000085102708A3000530B9 :1000A00098002308072086008620A30A980B512871 :1000B00008008514000085102808A300053098006A :1000C0002308072086008620A30A980B60280800D2 :1000D0008514000085102908A30005309800230826 :1000E000072086008620A30A980B6F280800851435 :1000F000000085102A08A300053098002308072077 :1001000086008620A30A980B7E2808009B0B862871 :1001100000308600051000000514080004309B0024 :100120009A0B90289B0B90280800910AA60AA60A11 :10013000A60AA60AA60A911C0800911D0800003014 :100140009100A600920AA70AA70AA70AA70AA70A67 :10015000921C0800921D080000309200A700930A2C :10016000A80AA80AA80AA80AA80A931C0800931DAE :10017000080000309300A800940AA90AA90AA90A55 :10018000A90AA90A941C0800941D080000309400D4 :10019000A900950AAA0AAA0AAA0AAA0AAA0A951CE2 :1001A0000800951D080000309500AA000800051DF4 :1001B000DA28DF289E1A08009E16952008009E1255 :1001C0000800003091009200930094009500A60072 :1001D000A700A800A900AA0060309C007720D720C3 :1001E0009C0BEE2820309C008E20D7209C0BF428FE :1001F00060309C006820D7209C0BFA2820309C009F :100200008E20D7209C0B002960309C005920D720DD :100210009C0B062920309C008E20D7209C0B0C299B :1002200060309C004A20D7209C0B122920309C0073 :100230008E20D7209C0B182960309C003B20D720B3 :100240009C0B1E29FF309C008E20D7209C0B24295C :02025000EC2898 :00000001FF
Normally you do not need a reset feature on a TALLY COUNTER as the purpose of the counter is to provide an accurate reading of the total number of items counted over a long period of time. A typical example is the odometer in a car. It measures the total number of miles (kilometres) a car has travelled.
If it was resetable, everyone would reset it before selling the car! If a reset feature is available on a tally counter, it must be hidden from view. The complete program has not been presented on this page however the complete Hex file is available for downloading into the 5x7 Display Project. Refer to Expt 15a.hexThe instructions below show how to add RESET.
One instruction in the Start routine needs to be changed. RA2 and RA4 must be inputs, so 14h has to be loaded into the IN/OUT determination of Port A.
Start ORG 0x00
BSF 03,5 ;Go to page1 for setting-up the ports
MOVLW 14h ;Put 14h into W
MOVWF 05h ;to make RA2 & RA4 input
MOVLW 00h ;Put 00 into W
MOVWF 06h ;to make all RB lines output
BCF 03,5 ;Go to Page0 for programming
GOTO Main
One extra instruction is needed in the Main routine:
CALL SwC
This instruction is placed in MainB, after CALL SwA. In fact, it could be placed anywhere, in any routine, providing the micro passes the instruction on a regular basis.
Finally, a 3-instruction sub-routine is added to the program (place it after SwA):
SwC SwC BTFSC 05h,4 ;Test for buttonC
GOTO Start ;Pushed
RETURN ;Not pushed
The instruction CALL SwC makes the micro go to the 3-instruction sub-routine above, to see if button C is pressed. If it is pressed, the micro goes to Start. If not, the micro returns to the Main routine.
You can add other features such as a beep to inform the counter has been reset, or the counter can start at a pre-determined value.
Keeping the layout of the program neat and simple makes it easy to see exactly what is happening and it is very easy to come back at a later date and add additional features.
The block of numbers below is the HEX file for Experiment-15a. Copy and paste it into a text program such as TEXTPAD or NOTEPAD and call it: Expt-15a.hex
:10000000831614308500003086008312E4288207AE :100010003E344134413441343E34003410342034D1 :100020007F3400342734493449344934313422345C :1000300041344934493436340C34143424347F3454 :1000400004347A3449344934493446343E344934EA :1000500049344934263440344734483450346034C9 :1000600036344934493449343634323449344934E5 :1000700049343E340034910AA60AA60AA60AA60A02 :10008000A60A911C0800911D080000309100A600EE :10009000920AA70AA70AA70AA70AA70A921C080099 :1000A000921D080000309200A700930AA80AA80A2F :1000B000A80AA80AA80A931C0800931D080000308B :1000C0009300A800940AA90AA90AA90AA90AA90AD8 :1000D000941C0800941D080000309400A900950AA3 :1000E000AA0AAA0AAA0AAA0AAA0A951C0800951D21 :1000F000080000309500AA00080085140000851053 :100100002A08A30005309800230807208600C8208D :10011000A30A980B8428080085140000851029087C :10012000A30005309800230807208600C820A30AF2 :10013000980B932808008514000085102808A30058 :1001400005309800230807208600C820A30A980BD2 :10015000A22808008514000085102708A300053098 :100160009800230807208600C820A30A980BB1280E :1001700008008514000085102608A30005309800AB :10018000230807208600C820A30A980BC02808006F :100190009B0BC828003086000510000005140800DD :1001A00004309B009A0BD2289B0BD228080005191B :1001B000DA28DF289E1A08009E163B2008009E12AF :1001C0000800051A002808000030910092009300F2 :1001D00094009500A600A700A800A900AA0060301E :1001E0009C007D20D7209C0BF12820309C00D02043 :1001F000D7209C0BF72860309C008C20D7209C0BCC :10020000FD2820309C00D020D7209C0B0329603093 :100210009C009B20D7209C0B092920309C00D020DB :10022000D7209C0B0F2960309C00AA20D7209C0B64 :10023000152920309C00D020D7209C0B1B29603032 :100240009C00B920D7209C0B2129FF309C00D02096 :0A025000D720E1209C0B2729EF289E :00000001FF
This experiment adds more features to our understanding of sub-routines. The basics of the program has been copied from the two-digit up counter, with the addition of a down-count and button C. It took about 10 minutes of programming and another 15 minutes of getting the final “housekeeping” in order. No, it didn’t work first go. Little things like changing the input on port A to accept button C as well as button A. (line 3 of Start), adding a couple of tricky things to the down-count - like putting 9 in each file to make sure the counter counts down correctly and making sure bit 6 in the flag file was Set, Tested and Cleared. After these 5 fix-up’s, it worked!
You could add a feature that stops the count at 00 in the down direction or sends out a pulse on line 8 (bit7 of portB) to activate a relay or piezo when a particular count has been reached. See Piezo experiments for this.
Experiment-16 for “5x7 Display” Project
;PIC16F84 and only F84 chip
;00-99 Up/down Counter
Start ORG 0x00
BSF 03,5 ;Go to page1 for setting-up the ports
MOVLW 1Ch ;Put 0C into W
MOVWF 05h ; to make RA2 RA3 & RA4 input
MOVLW 00h ;Put 00 into W
MOVWF 06h ;to make all RB lines output
BCF 03,5 ;Go to Page0 for programming
GOTO Main
Table1 ADDWF 02h,1 ;Add W to Program Counter
RETLW 3Eh ;0
RETLW 41h
RETLW 41h
RETLW 3Eh
RETLW 00h ;1
RETLW 20h
RETLW 7Fh
RETLW 00h
RETLW 27h ;2
RETLW 49h
RETLW 49h
RETLW 31h
RETLW 22h ;3
RETLW 49h
RETLW 49h
RETLW 36h
RETLW 1Ch ;4
RETLW 24h
RETLW 7Fh
RETLW 04h
RETLW 7Ah ;5
RETLW 49h
RETLW 49h
RETLW 46h
RETLW 3Eh ;6
RETLW 49h
RETLW 49h
RETLW 26h
RETLW 40h ;7
RETLW 47h
RETLW 48h
RETLW 70h
RETLW 36h ;8
RETLW 49h
RETLW 49h
RETLW 36h
RETLW 32h ;9
RETLW 49h
RETLW 49h
RETLW 3Eh
RETLW 00h
;"LHD" Moves 4 bytes of data from Table1 plus a BLANK
; to output to produce Left-hand digit
; It scans the Video Screen ONCE
LHD BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVF 17h,0 ;Copy 17h to W
MOVWF 23h ;17h copied to 23h for temp incrementing
MOVLW 04
MOVWF 18h ;4 cycles of Loading in count file 18h
LHD2 MOVF 23h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 23h,1
DECFSZ 18h,1
GOTO LHD2
MOVLW 00 ;Last column is blank as numbers are squashed.
MOVWF 15h
CALL Del
RETURN
RHD BSF 05,1 ;Reset 4017
NOP
BCF 05,1
MOVLW 00 ;First column is blank as numbers are squashed.
MOVWF 06h
CALL Del
MOVF 19h,0 ;Copy 19h to W
MOVWF 24h ;19h copied to 24h for temp incrementing
MOVLW 04
MOVWF 18h ;4 cycles of Loading in count file 18h
RHD2 MOVF 24h,0 ;Copy 23h to W
CALL Table1
MOVWF 06h
CALL Del
INCF 24h,1
DECFSZ 18h,1
GOTO RHD2
RETURN
Del DECFSZ 1Bh,1
GOTO Del
MOVLW 00h
MOVWF 06
Clk BCF 05,0 ;Clock the 4017 to the
NOP ; next output
BSF 05,0
RETURN
Delay MOVLW 04
MOVWF 1B
Delay1 DECFSZ 1Ah,1 ;Delay for main program for scanning
GOTO Delay1
DECFSZ 1B,1
GOTO Delay1
RETURN
;00 to 99 UP-COUNTER
Up1 INCF 22h,1
INCF 19h,1
INCF 19h,1
INCF 19h,1
INCF 19h,1
BTFSS 22h,1 ;Bits 1 & 3 make up the number 10!
RETURN
BTFSS 22h,3
RETURN ;File 22h is not 10!
MOVLW 00
MOVWF 22h ;Zero the digits file
MOVWF 19h ;Zero the pointer for RHD
INCF 21h,1
INCF 17h,1
INCF 17h,1
INCF 17h,1
INCF 17h,1
BTFSS 21h,1
RETURN
BTFSS 21h,3
RETURN ;File 21h is not 10!
MOVLW 00
MOVWF 21h ;Zero file 21h
MOVWF 17h ;Zero the pointer for LHD
RETURN
;00 to 99 DOWN-COUNTER
Down1 DECF 22h,1 ;Decrement the units file
DECF 19h,1
DECF 19h,1
DECF 19h,1
DECF 19h,1
BTFSS 22h,4 ;Bit4 will be HIGH if file goes past zero
RETURN
MOVLW 09
MOVWF 22h ;put 9 in 1's file
MOVLW 24h
MOVWF 19h ;Point to 9
DECF 21h,1 ;Decrement the 10's file
DECF 17h,1
DECF 17h,1
DECF 17h,1
DECF 17h,1
BTFSS 21h,4
RETURN
MOVLW 09
MOVWF 21h ;Put 9 in the 10's file
MOVLW 24h
MOVWF 17h ;Point to 9
RETURN
SwA BTFSC 05h,2 ;Test for button A
GOTO SwA1 ;Pushed
GOTO SwA2 ;NOT pushed
SwA1 BTFSC 1E,5 ;First time for press A?
RETURN
BSF 1E,5 ;Set the button flag
CALL Up1 ;Increment count
RETURN
SwA2 BCF 1E,5
RETURN
SwC BTFSC 05h,4 ;Test for button C
GOTO SwC1 ;Pushed
GOTO SwC2 ;NOT pushed
SwC1 BTFSC 1E,6 ;First time for press C?
RETURN
BSF 1E,6 ;Set the button flag
CALL Down1 ;Decrement count
RETURN
SwC2 BCF 1E,6
RETURN
;MAIN ROUTINE
Main MOVLW 00
MOVWF 21h ;21h is units file. Start=0
MOVWF 22h ;22h is 10's file. Start=0
MOVWF 17h ;1's pointer in table1
MOVWF 19h ;10's pointer in table1
Main1 MOVLW 60h ;Delay to show LHD
MOVWF 1Ch
Main2 CALL LHD
CALL SwA
CALL SwC
DECFSZ 1Ch,1
GOTO Main2
MOVLW 10h ;Delay after first digit is displayed
MOVWF 1Ch
Main3 CALL Delay
CALL SwA
CALL SwC
DECFSZ 1Ch,1
GOTO Main3
MOVLW 60h ;Delay to show RHD
MOVWF 1Ch
Main4 CALL RHD
CALL SwA
CALL SwC
DECFSZ 1Ch,1
GOTO Main4
MOVLW 0A0h ;Delay after RHD
MOVWF 1Ch
Main5 CALL Delay
CALL SwA
CALL SwC
DECFSZ 1Ch,1
GOTO Main5
GOTO Main1 ;Repeat routine
END
The block of numbers below is the HEX file for Experiment-16. Copy and paste it into a text program such as TEXTPAD or NOTEPAD and call it: Expt-16.hex
:1000000083161C308500003086008312A8288207E2 :100010003E34413441343E34003420347F340034A3 :10002000273449344934313422344934493436345C :100030001C3424347F3404347A344934493446340B :100040003E344934493426344034473448347034DB :1000500036344934493436343234493449343E3400 :1000600000348514000085101708A30004309800A0 :100070002308072086005520A30A980B3828003053 :10008000950055200800851400008510003086007A :1000900055201908A4000430980024080720860081 :1000A0005520A40A980B4D2808009B0B55280030BA :1000B0008600051000000514080004309B009A0B10 :1000C0005F289B0B5F280800A20A990A990A990ADF :1000D000990AA21C0800A21D08000030A200990085 :1000E000A10A970A970A970A970AA11C0800A11D5E :1000F00008000030A10097000800A20399039903AB :1001000099039903221E08000930A20024309900A7 :10011000A1039703970397039703211E0800093053 :10012000A100243097000800051D97289C289E1ADE :1001300008009E16642008009E120800051EA128D3 :10014000A6281E1B08001E177D2008001E1308008D :100150000030A100A2009700990060309C0031207F :1001600094209E209C0BAF2810309C005D20942092 :100170009E209C0BB62860309C00432094209E203B :100180009C0BBD28A0309C005D2094209E209C0BE1 :04019000C428AD28AA :00000001FF
Go to the next page of experiments: 5x7 EXPERIMENTS: Page-7
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